AI Insights · Timothy · December 2021
Top 5 Top Down Games Performance in Middle East - Q4 2021
Explore the performance trends of the top 5 top-down games in the Middle East for Q4 2021, focusing on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 top-down games in the Middle East showed varied performance across downloads, revenue, and active users. Here’s an overview of how each game fared based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC saw a significant fluctuation in weekly revenue, peaking at around $1.25M in late December. Weekly downloads demonstrated a steady increase, hitting approximately 60.9K in the last week of December. Active users, however, showed a gradual decline from about 1.02M to 854K by the end of the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced varied weekly revenue, with a high of nearly $307K in early November. Weekly downloads showed a downward trend, dropping from around 64.4K at the beginning of the quarter to 17.6K by the end. Active users remained relatively stable, fluctuating around the 740K mark throughout the quarter.
Clash Royale by Supercell displayed a notable increase in weekly revenue, peaking at about $287K in the week leading to Christmas. Weekly downloads were fairly consistent, with a slight peak at 38.6K in early November. Active users increased from approximately 918K to 1.39M over the quarter, showing steady growth.
Texas Hold'em Poker: Pokerist from KamaGames had a stable revenue stream, with weekly earnings hovering around $170K for most of the quarter. Downloads remained low but consistent, averaging around 2.5K weekly. Active users saw a decline from approximately 12.8K to 10.4K by early December, before rising slightly to 10.4K at the end of the quarter.
Ludo STAR from Gameberry Labs maintained a steady revenue throughout the quarter, peaking at about $169K in late October. Weekly downloads remained robust, averaging around 70K. Active users were relatively stable, fluctuating around 1.2M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.